Windwalker PvE: Artifact
Updated for 7.3.0
Most traits are straightforward numbers increases. Golden traits are the only ones that provide anything, and most don’t need any additional thought. I’ll cover how they change anything.
Crosswinds – It happens automatically, so doesn’t need to be thought about otherwise.
Tornado Kicks – Also happens automatically.
Gale Burst – Once you take this trait Touch of Death is no longer used on cooldown, but saved until other big damage abilities are available like Fists of Fury and Storm Earth and Fire unless you will lose out on a cast later in the fight.
Thunderfist – Designed to increase single target or priority damage during AOE and cleave. Each target hit with Strike of the Windlord will generate one stack. One stack will be discharged per auto-attack.
Artifact Power Path
NEVER RESPEC YOUR ARTIFACT!
0 to 35 Traits
There can be some trade-off between trait power and weapon ilvl gain. Here’s what weapon ilvl gain the each trait is worth. To compare relics, just add these numbers to the +ilvl that the relics provide to the weapons. To determine the best path for your Netherlight Crucible, just pick that path that gets you the highest number.
You can also use Babylonius’s Spreadsheet or Raidbots’ Relic Compare tool to get answers more catered to your character, situation, and fight parameters. These assume the same legendaries and tier bonuses in SimCraft’s current Mythic profile.
- Rising Winds (+11 ilvl single target, +9 AOE)
- Fists of the Wind (+9 ilvl single target, +15 AOE)
- Split Personality (+9 ilvl)
- Inner Peace (+4 ilvl)
- Tiger Claws (+3 ilvl)
- Strength of Xuen (+2 ilvl)
- Everything else (+0 ilvl)
Despite where Split Personality is on the list, it depends entirely on whether it gives you an extra cast of Storm, Earth, and Fire or Serenity based on the fight, mechanics, length, and your raid composition.. If it does, then its the best relic out there. If not, its effectively worthless. Because relics cannot be switched in and out like trinkets, I’ve included a rough average of its worth.
For more information about how the Netherlight Crucible works, check out my article: Shedding (Nether)Light on the Nether Crucible
- Torment the Weak (+15 ilvl single target, +10 AOE)
- Secure in the Light, Infusion of Light, and Shadowbind (+14 ilvl single target, +11 AOE)
- Murderous Intent (+12 ilvl single target and AOE)
- Chaotic Darkness and Light Speed (+12 ilvl single target, +9 AOE)
- Master of Shadows and Shocklight (+11 ilvl single target and AOE)
- Dark Sorrows (+5 ilvl single target, +15 AOE)
- Everything else (+0 ilvl)
Light Speed can vary based on your current haste, as haste can be fickle on SimCraft, specially in AOE.
Dark Sorrows and stat increasing traits gets stronger, relative to others, with each target. Torment the Weak gets noticeably weaker relative to others with additional targets due to not being able to maintain the full stacks.
All T2 traits are about even with only a 1.5% difference between the top end and low end of the DPS traits. But if you are aiming for single target BiS, try to get Torment the Weak.