Updated for 7.3.0

Windwalkers operate on a priority system, NOT A ROTATION. This means that you use whatever ability is available that’s highest up in the priority.

Priorities can sometimes depend on the gear and relics. For priorities specific to your character, use Bab’s Spreadsheet. To better understand how and why priorities work, read the Priorities article.

For information on how to use Serenity, check out Xes’s Article about Serenity usage in Tomb of Sargeras.

5 Minute Guides




Single Target

  1. Touch of Death
  2. Tiger Palm ( if <4 Chi and about to cap energy)
  3. Rising Sun Kick
  4. Fists of Fury
  5. Whirling Dragon Punch (If Talented)
  6. Strike of the Windlord
  7. Blackout Kick (to dump excess Chi)
  8. Chi Wave
  9. Tiger Palm

If you have t19 2pc and t20 4pc, you want to cancel Fists of Fury‘s channel by casting Rising Sun KickThis should be done only during Serenity.

Multiple Target

  1. Touch of Death
  2. Fists of Fury
  3. Whirling Dragon Punch (If Talented)
  4. Strike of the Windlord
  5. Rising Sun Kick (ONLY if talented into WDP and ONLY to enable using WDP)
  6. Rushing Jade Wind (If Talented and Less than 7 targets)
  7. Chi Burst
  8. Spinning Crane Kick
  9. Blackout Kick (to build Spinning Crane Kick stacks)
  10. Tiger Palm

Spinning Crane Kick moves up the priority based on how many targets you’ve tagged with Mark of the Crane. See this article to learn how to use it. During Serenity, Damage per Chi  is irrelevant, and DPS is more important.

Flying Serpent Kick can be used in place of Blackout Kick for AOE, if you don’t need to build stacks, in order to allow back-to-back Tiger Palm to generate maximum Chi.

With the legendary, Hidden Master’s Forbidden Touch, be sure to use Touch of Death a second target within 5s of the first. You must use another ability in between the Touch of Death casts so you don’t lose Mastery: Combo Strikes bonus and Hit Combo.

Opener Recommendations:

For understanding the acronyms, see our Acronym Guide.

With Whirling Dragon Punch

And Energizing Elixir:

TP -> ToD -> SEF+RSK -> EE+FoF -> SotW -> TP -> WDP with RSK coming off CD soon

And Power Strikes:

TP -> ToD -> TP + SEF -> FoF -> SotWL -> TP -> RSK -> WDP -> TP

Pandanaconda on Serenity Opener:

The Windwalker tier 20 Serenity opener depends a lot on whether you are running Drinking Horn Cover or not, your haste value, whether you are using blood lust or not and so forth, its not possible to list an opener for every combination of possibilities.

These strings of spells are mostly your Serenity spells and do not imply you do not use Tiger Palm/Touch of Death prior. They are not perfect for every situation.

Depending on scenarios I will run eye of the tiger or Chi Wave, always Energizing Elixir.

As a guideline, you want to prioritize RSK > SotW > FoF > BoK > SCK while keeping up Hit Combo. You want to maximize the number of Rising Sun Kick casts, and have all of these benefit from pressure point, which should be easy to achieve.

An example of a Drinking Horn Cover/Katsuo’s Eclipse opener with around 10% haste, tier 19 2p and Bloodlust is as follows: TP -> TOD -> FoF -> Serenity+RSK -> SotW -> BoK -> RSK -> FoF -> RSK -> FoF -> RSK; you’ll cancel your Fists of Fury casts with Rising Sun Kick and still get 3 ticks out of it.

Without Drinking Horn Cover, you would perform the same thing but stop it earlier.

Outside of lust, you could do something like this with same conditions. FoF -> Serenity+RSK -> SotW -> BoK -> RSK -> BoK -> FoF -> RSK -> BoK -> SCK -> RSK -> FoF.

As a general idea, Bloodlust allows you to get up to 5 Rising Sun Kick inside Serenity, without Bloodlust you can get 4 in with tier 19.

Without tier 19, follow these rules:

Generally, if you’re following the said priority and keeping up pressure point for every Rising Sun Kick you’re doing good enough.

For more examples of Serenity openers, check out Xes’s Serenity article.