Windwalker PvP Talents 7.2.5
General Talents Panel
Chi Wave is currently the default talent choice in the level 15 tier providing a small source of sustained damage on a low cooldown. After the damage reduction to Chi Burst on the PvP template it is no longer worthwhile to run the talent. Eye of the Tiger can still be used when playing on teams where Chi Wave breaking Crowd Control is a possibility.
Tiger’s Lust has always been the staple of Windwalker utility and a key component in the strength and synergy of several comps where it can be used in place of other abilities such as Blessing of Freedom to assist in keeping your team mobile when they need it the most. For this reason I do not believe the other 2 talents being a worthwhile selection.
You can never predict how much Chi or Energy you’ll have at the exact moment the enemy team makes a mistake in an Arena match. Energizing Elixir allows you to better capitalize on moments of opportunity by refilling both your Energy and Chi Bar. It is the difference between the seconds needed to build Chi for Fists of Fury or to immediately Strike of the Windlord after a cast of Rising Sun Kick. While Ascension has a place given the nature of pooling and the frequency of using Paralysis while dealing damage it, along side Power Strikes, are both weaker options.
Leg Sweep is the default pick in this tier. Boasting one of the longest stuns in the game at a 5 yard range with the capability of hitting multiple targets makes it hard to argue against this selection.
In this tier you have two options that’ll change depending on the comp your facing.
Against strong Caster Cleaves where the possibility of dying quickly in one or two casts exists take Diffuse Magic for the additional Defensive Cooldown otherwise play Healing Elixir.
Damage Tier 1
Damage Tier 2
Storm, Earth, and Fire is a strong cleave/sustained damage cooldown with 2 charges and having Whirling Dragon Punch added as a filler on the same cooldown as Fist of Fury gives you access to frequent chains of moderate burst damage.
Serenity replaces Storm, Earth, and Fire as your primary offensive cooldown. It is weaker in terms of overall damage which will result in less sustained pressure throughout the match but its cooldown reduction bonus’s and strength when stacked with other damage increasing passives gives you the potential to kill a target everytime it is used.
Serenity’s biggest problems include the long periods between uses, the difficulty of use, and the reliance on uptime during its duration. It is important you plan your usage of Serenity and keep a close eye on available crowd control. Serenity is the strongest choice in the tier after unlocking Split Personality and Concordance of the Legionfall