Windwalker PvP Guide (8.0.1)

by

Welcome to PeakofSerenity's Windwalker Monk PvP Guide. This guide is designed to be a basic, quick guide for Windwalker PvP with just the information you need. For more in-depth, advanced, information follow the links to those pages in the "Further Reading" sections or in the "Advanced" section in the menu above. Navigate quickly to the section you need using the sidebar on the right.

This guide has been updated for Patch 8.0.1 and is regularly updated when discussion, theorycrafting, or testing yields new information.

If you want to view all the changes to Windwalker in 8.0.1 check out our pre patch guide here here

Talents

War Mode Talents

Further Reading

  • Tier 1 (lv15) – Chi Burst can be useful for stacked group healing, taking kicks for your healer, generating Chi (up to 2) with the  change, and while it has a short cast time reduced by haste it deals damage instantly unlike Chi Wave which will deal it’s full damage over 4 seconds. The damage difference between Chi Burst and Chi Wave damage is small over the course of the game so if you feel like you can not make full use of the chi generated or any of the additional bonus’s, Chi Wave is a good alternative. To use Chi Wave for Self Healing cast it on yourself rather than an enemy target to change the number of bounces made to either favor healing or damage.  Eye of the Tiger remains a situational pick for leaving a DoT on targets that can stealth but the self healing aspect is lower than both Chi Burst and Chi Wave.

 

  • Tier 2 (lv30) – Tiger’s Lust is a staple ability for Windwalker PvP allowing you to break roots or clear slows for either yourself or teammates. To be more effective and maximize the potential for team utility consider making a macro similar to /use [@focus,nodead] Tiger’s Lust if you prefer a focus macro or /cast [target=mouseover,help,nodead][] Tiger’s Lust if you want a one button solution to cast it both on a friendly target or yourself with a mouseover macro.

 

  • Tier 3 (lv45) – Fist of The White Tiger is a 30 second cooldown that replaces a Tiger Palm with an ability that deals a moderate amount of damage to gain more Chi in return. Without Hit Combo to restrict the rotation and a lower amount of Mastery rating it is no longer a DPS loss to Blackout Kick twice in succession when going for kills. A third Blackout Kick however would result in a lower amount of damage than having used Rising Sun Kick as well as being a waste of Chi. Fist of the White Tiger allows you to fill the mastery gap between abilities when going for kills while generating Chi allowing you continue dealing damage without needing to slow down to Tiger Palm. Energizing Elixir is very close to benefits of Fist of the White Tiger even if some of the resources it provides are wasted. A longer cooldown can make this talent feel awkward to use but it is very useful as an energy bar reset with the current energy costs.

 

  • Tier 4 (lv60) – Ring of Peace, Good Karma, and Tiger Tail Sweep are all beneficial talents and you’ll change to each of them based on what your playing at the time. Good Karma adds a bit of free damage to Touch of Karma and increases it’s power defensively by raising it’s absorb limit before breaking. Tiger Tail Sweep can help Leg Sweep line up for every other Death Grip or increase the range of the stun radius to more reliably setup before Ursol’s Vortex & Capacitor Totem. Ring of Peace makes it possible to block off entry ways, tunnels, or bridges and is a great tool for peeling melee off of your teammates but remember the knockback effect is on the incapacitate DR.

 

  • Tier 5 (lv75) – Inner Strength is a great way to passively reduce some of the incoming damage taken. Unlike Diffuse Magic this talent retains it’s value against a larger variety of comps and in battlegrounds working against both magic and physical damage. Diffuse should still be taken if you are playing against a caster cleave where a dispel + shield wall can save your life when used. Dampen Harm while less useful overall has a strength in the versatility of the cooldown since it can be used while kiting and not actively spending Chi.

 

  • Tier 6 (lv90) – Rushing Jade Wind is a very basic ability that doesn’t need much explanation and can be taken for it’s strength to cleave passively and provide a small increase to the sustained damage output. Invoke Xuen, the White Tiger is one of our strongest options for burst and the damage he can provide can be devastating with uptime but remains susceptible to both crowd control resulting in larger amount of reduced damage given his shorter duration as well as being kited. Xuen will only benefit from Agility, Critical Strike, Hasted (white attacks only not Xuen’s Tiger Lightning cleave) and does not benefit from flat damage increases like Serenity. Currently Windwalker has a high energy requirement when providing support for your teammates through heals and crowd control causing the uptime on Rushing Jade Wind to suffer. Currently this talent is most beneficial when paired with Serenity as it can be used without a resource cost but outside of cooldowns be prepared to actively track when you need to turn the toggle off.

 

  • Tier 7 (lv100) – The choice in this row is largely up to preference at the moment. Serenity paired with Rushing Jade Wind can be an incredible amount of pressure on both the kill target and nearby enemies. With the cooldown reduction mechanic on Blackout Kick both baseline and during Serenity you can rotate Rising Sun Kick to have Mortal Strike up on 3 enemies as long as they’re within range or commit fully to a single target. Whirling Dragon Punch is a very strong talent that should always be considered even with the sometimes buggy and unreliable SEF A.I.

Further Reading – War Mode Talents

  • Tiger Style – With Tiger Style it is possible to have 2 summons of Invoke Xuen, The White Tiger. The effigy can be summoned whenever leg sweep hits atleast 3 targets who can be players, pets, or elementals. The combination of both Tigers active at the same time is a substantial amount on-demand damage but at the time of writing it appears that the Effigy is slightly weaker than the talented summon.

Ability Priority

  1. Rushing Jade Wind if you can sustain the toggle
  2. Rising Sun Kick if Mortal Strike is not active on your target
  3. Fists of Fury
  4. Blackout Kick
  5. Rising Sun Kick if Mortal Strike does not need to be refreshed
  6. Fist of the White Tiger
  7. Chi Burst
  8. Tiger Palm

 

Ability Priority

With Swift Roundhouse

  1. You should not be breaking Mastery
  2. Rushing Jade Wind if you can sustain the toggle
  3. Rising Sun Kick if Mortal Strike is not active on your target
  4. Blackout Kick
  5. Fist of the White Tiger*
  6. Chi Burst*
  7. Tiger Palm*
  8. Fists of Fury

*When resources allow – See further reading*

During a kill attempt with Leg Sweep or some other CC ready be aware of the cooldowns on;

  1. Invoke, Xuen the White Tiger if talented
  2. Fist of the White Tiger
  3. Touch of Death
  4. Serenity or Storm, Earth, and Fire
  5. Rising Sun Kick
  6. See sequences below

Serenity Sequence

  • Repeat: Rising Sun Kick > Blackout Kick > Blackout Kick > Rising Sun Kick and aim to have Fists of Fury at the end of Serenity

Storm, Earth, and Fire Sequence

  • Storm, Earth, and Fire no longer has a “best sequence”. The most ideal way to use this ability is to now plan for the last global to be either Rising Sun Kick or Whirling Dragon Punch, and for it to be to be used in tandem with a cancelaura macro such as;

/cast whirling dragon punch
/cancelaura Storm, Earth, and Fire

          “Last Global” does not have to be the final global used in the duration of Storm, Earth, and Fire. Using this macro will end the duration of your cooldown so it’s advised to make two seperate hotkeys for each. Storm, Earth, and Fire clones are their own entity and not tied to your own damage debuff causing both yourself and clones to deal full damage when the debuff expires. This leaves a very short window between the time your debuff expires to when your clones reach you, which can be forced with the macro, where abilities will be copied at full damage. Credit goes to Pandanaconda for the finer details.

 

Windwalker nuances

Further Reading

Gearing

Stats

Agility>Versatility>Mastery=Crit>Haste

Stat priority can change for your character depending on your current gear and stats. To find the best stat weights for your character, check out Raidbots

Further Reading

Gems

Kraken’s Eye of Agility in the first gem slot available. Kraken’s Eye gems are unique equipped.

Versatile Royal Quartz in remaining gem slots.

Enchants

Follow your stat priority and remember it’s less beneficial to run two of the same type.

Versatile NavigationDeadly Navigation = Masterful Navigation / Gale-Force Striking

Gale-Force is not a haste proc and will not lower the cooldown of your abilities while they’re active. The primary benefit is the increased swing speed on your white attacks which happen in between all abilities with the exception of Fist of Fury during the channel time. On beta this was very strong if you were playing without using Fists of Fury on cooldown by utilizing both Swiftroundhouse & Earthlink, and a recent hotfix will further buff the proc.

Trinkets

Darkmoon Deck: Fathoms from Inscription

Lustrous Golden Plumage from Mythic Kings Rest

First Mate’s Spyglass from World Quests

Harlan’s Loaded Dice from Mythic Freehold

All trinkets have the potential to be worthwhile with some being more or less useful than others at different quality levels. If you have a trinket not in this list and it’s the highest item level available to you it’s still more than likely worth using. Either test it out for yourself or sim it on a site like raidbots against other potential upgrades.

“Best-in-Slot”

The concept of “Best-in-slot” lists is mostly obsolete with the advent of War/Titanforging and sockets. Gear should be assessed on a case-by-case basis rather than as a whole, using tools like SimCraft or Raidbots.

To assess what gear to aim for, you want to follow this priority:

  1. Item level trumps just about everything in just about every situation
  2. Aim for items with as high Versatility on them whenever you can
  3. Aim for items with Crit or Mastery as the other stat
  4. If you have more Mastery % than Crit %, then aim for a piece with the opposite

Azerite

For information on where you can get any of the Azerite traits listed below, simply click on it, use WoWHead’s Azerite Finder, or Azerite.info. In almost all situations of the top half of Tier 3 traits, they are stronger than the contribution of the Tier 2 trait, so decisions can be made with primarily the Tier 3 trait in mind.

If PvP is the sole focus of your character then you’ll be restricted to a very small pool of available gear. When I can find a good way to talk about all of the important traits and rank them in a more consistent way I’ll update this list. For now these are generally the best  ones to aim in most situations. While I hate to say it – sim this one.

Outer Ring

  • Swift Round House
  • Dagger in The Back
  • Tidal Waves
  • Battlefield Focus
  • Relational Normalization Gizmo
  • Blightborne Infusion

Inner Ring

  • Earthlink
  • Blood Siphon
  • Elemental Whirl

 

WeakAuras / Addons

WeakAuras can be a blessing or a curse. While they can aid in tracking certain buffs or debuffs they can also clutter your screen and visual impair or distract you.What I link here is popular, simple, effective, and updated regularly. While you don’t have to use them I would still recommend finding something or creating your own to use following the same mindset.

Macros

A really handy tool to automatically switch buttons on your action bar with talent changes is the add on Talentmacros

#showtooltip as the first line will display an icon of your choosing if specified or will default to the icon of the first line in the macro.

/cast [target=focus] Spear Hand Strike
/cast [target=focus] Paralysis
/cast [target=Player] Tiger’s Lust

The “exists” parameter will enable the Macro to function as a normal key outside of Arenas

/Cast [@arena1, exists] Paralysis; Paralysis
/Cast [@arena2, exists] Paralysis; Paralysis
/Cast [@arena3, exists] Paralysis; Paralysis
/target arena1 or /focus arena1
/target arena2 or /focus arena2
/target arena3 or /focus arena3

/cast [target=mouseover,help,nodead][] AbilityNameHere

#showtooltip Touch of Karma
/target arenapet1
/cast Touch of Karma
/targetlasttarget

Patch Notes

Player versus Player

  • The absorb granted by Mchimba’s Ritual Bandages is reduced by 55% while engaged in combat with enemy players.
  • The absorb granted by Xalzaix’s Veiled Eye is reduced by 70% while engaged in combat with enemy players.

Monk

  • Windwalker
    • Meridian Strikes (Azerite Trait) effectiveness reduced by 60% when when engaged in combat with enemy players.
    • Swift Roundhouse (Windwalker) damage bonus reduced by 55%.
    • Iron Fists (Windwalker) required targets reduced to 3 (was 4).

Changelog

 

  • Windwalker PvP Guide updated for 9/17/2018 hotfixes to Azerite traits and now includes patch notes for posterity.
  • Windwalker PvP Guide updated for Battle for Azeroth preseason by Talby 8/25/2018
  • Windwalker PvP Guide updated for prepatch by Talby 7/22/2018