Windwalker Dungeon Guide

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Welcome to the Windwalker Dungeon Guide for Shadowlands! On this page, you will find an overview of how to DPS Mythic+ Dungeons as a Windwalker , as well as a breakdown of each of the dungeons in Shadowlands.

It is important to note that these guides are meant to be an entry into mid-higher level keystones from a Windwalker-only perspective. They are by no means a comprehensive guide of every mechanic or ability that you will find in a dungeon, but instead offer an overview of need-to-know information for a Windwalker wanting to get into pushing higher key levels. For a basic, beginner-friendly dungeon guide, please check out the Dungeon Overview on Wowhead.com.

If you have any further questions about the guides or suggestions on how to improve them, you can always contact us in the Windwalker Monk section of the Peak of Serenity Discord server!

What’s New in Shadowlands

Returning and Altered abilities
  •  Expel Harm – Returns as a usable spell. It doesn’t do a ton of healing, nor a ton of damage. You press it when you need a small heal but don’t want to stop to cast. We’ll look to use this on cooldown since it generates 1 Chi for 15 energy.
  •  Invoke Xuen, the White Tiger – Now Windwalker’s primary DPS cooldown with  Storm, Earth, and Fire. This should be more impactful as he generates the “Gale Burst” 3x during his duration and its currently an AOE around him rather than a single target.
  •  Fortifying Brew – Moved from a PvP Talent to a baseline ability. Although it’s nice to have another defensive, it does return the (in my opinion) unhealthy playstyle of using  Fortifying Brew before  Touch of Karma for more DPS.
  •  Energizing Elixir Storm, Earth, and Fire, and  Serenity – Removed from the GCD.

 

Talent Changes

 

AoE Target Caps

In Shadowlands, Blizzard is instituting caps on AoE abilities in order to stem the tide of massive AoE pulling as a viable strategy in content like Mythic Plus.

None of these caps has any functional effect on how or when we use these abilities.

 

Overview

Windwalkers are generally a strong spec in Mythic Plus, bringing many tricks to control targets, strong AOE pressure, and high mobility. Although the “meta” swings in and out, Windwalker tends to be a spec worth considering for high, low, and middle Mythic Plus play.

 

Strengths

  • Strong AOE damage
  • Useful utility and control abilities
  • Highly mobile

 

Weaknesses

  • Generally subpar single target
  • Limited defensives

 

Recommended Talents

 

Addons/WeakAuras/Macros

Mythic Dungeon Tools – Must have. This addon is absolutely essential for planning routes, communicating plans with party members and checking abilities of certain mobs. This is the first thing you should get as a tank wanting to do M+.

Interrupt Tracker – Must have. There are many versions out there, so find one that works for you, but this is the one that I prefer.