Advanced: PvE Legendaries

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Welcome to PeakofSerenity’s Windwalker Monk PvE Legendary Guide. This guide is designed to be a more in-depth look at the legendary recommendations from the main PvE guide. Navigate quickly to the section you need using the sidebar on the right.

This guide has been updated for Patch 9.0 and is regularly updated when discussion, theorycrafting, or testing yields new information.

Overall Legendary Rankings

  1. Invoker’s Delight
  2. Jade Ignition (Multi-Target)
  3. Last Emperor’s Capacitor (Single Target)
  4. Keefer’s Skyreach
  5. Xuen’s Battlegear
  6. Fatal Touch
  7. Roll Out
  8. Escape from Reality

**NOTE*** If you know that someone else will be using it, Judgment of the Arbiter should fall behind Invoker’s Delight in single target and Jade Ignition and Invoker’s Delight in Multi-target.

 

Windwalker

Jade Ignition
  • Slot: Back or Legs
  • Source: Torghast Layer 3+
  • Overall: Great
  • Raiding: Good
  • Mythic+: Great

Jade Ignition is the most powerful legendary we have available for scenarios with multiple targets, narrowly edging out  Last Emperor’s Capacitor. Currently the  Chi Explosion is uncapped, which allows it to do a lot of damage, even when generating stacks via  Fists of Fury is capped at 6 targets. You’ll regularly use up the stacks by casting  Spinning Crane Kick which is a mainstay of our AOE DPS. It also opens up potential ways to horde stacks and hold off on using  Spinning Crane Kick to use many stacks at one time, such as a period with a damage increasing buff or debuff. Despite its AOE focus, if you’re talented into  Dance of Chi-Ji, which you likely will be, you’ll regularly use the stacks naturally, helping you even in single target situations. It doesn’t fall off in single target as much as  Last Emperor’s Capacitor does in AOE, but there will still be a noticeable gap in its performance in single target due to less targets to generate less stacks and be damaged by  Chi Explosion.

 

Keefer’s Skyreach
  • Slot: Hands or Head
  • Source: Mortanis (World Boss)
  • Overall: Meh
  • Raiding: Meh
  • Mythic+: Meh

This legendary is currently one of great discussion and research. Although it may seem relatively innocuous, you are very likely to use  Fists of Fury or  Rising Sun Kick during that 6 second debuff, if not both. You are also able to cast  Tiger Palm on multiple targets to place the debuff on them, which can mean more damage in AOE situations. Its currently unclear if doing so will put this ahead of other legendaries, but its enough to put this as a legendary of special note.

 

Last Emperor’s Capacitor
  • Slot: Legs or Waist
  • Source: Artificer Xy’mox (Castle Nathria)
  • Overall: Good
  • Raiding: Great
  • Mythic+: Meh

Last Emperor’s Capacitor is the second strongest legendary we have access to for single target damage. The amount of pressure it can put out regularly is very strong. When equipping it you’ll want to use  Crackling Jade Lightning close to 20 stacks as possible without over capping and during which you won’t have to move. There are other even stronger min/max situations that can be done using  Storm, Earth, and Fire to continue channeling  Crackling Jade Lightning while you cancel your cast and cast other things. A big benefit to this legendary is that the relatively short channel of  Crackling Jade Lightning allows you to pack a large amount of damage into a short time frame, make excellent use of stat and damage buffs, and do so without needing to get near the target. In AOE situations the strength of this legendary falls off, but it will deal a large amount of damage to whatever poor target you pick to channel into.

 

Xuen’s Battlegear
  • Slot: Chest or Back
  • Source: Sanguine Depths (Dungeon)
  • Overall: Meh
  • Raiding: Meh
  • Mythic+: Meh

Like I have said previously, this is probably the thing I was most excited to see back in the game. Unfortunately it’s the twice nerfed version, so it’s just not very strong compared to other options. It will be useful as a “general-purpose” legendary, but as it stands, it doesn’t really do enough damage to specialize in any type of content. It also does work very well with  Weapons of Order since it increases the power of that cooldown window, but its unclear if that will be enough to put it over the top. There are people that are hoping for “the dream” of this legendary plus  Weapons of Order and  Serenity, but that will take time to determine if that has the power to back up the hype.

 

Monk-Specific

Escape from Reality
  • Slot: Neck or Chest
  • Source: The Great Vault
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

I pity the people who have to play against a Windwalker with this legendary on. From a PvE perspective its not very useful, but wow will it be annoying to play against in PvP.

 

Fatal Touch
  • Slot: Wrist or Finger
  • Source: De Other Side (Dungeon)
  • Overall: Meh
  • Raiding: Meh
  • Mythic+: Meh

Although I personally think this should just be a baseline part of how  Touch of Death works if you kill a target, given my love of using  Touch of Death in questing, having it be on a lower cooldown just means more fun. There’s no way I’ll craft this till after the other ones are done, but once I have it I’ll probably use it when out questing or in Torghast. It has potential uses in Mythic Plus where you can use it a lot more often.

 

Invoker’s Delight
  • Slot: Shoulder or Head
  • Source: Stone Legion Generals (Castle Nathria)
  • Overall: Great
  • Raiding: Great
  • Mythic+: Great

Invoker’s Delight is a special circumstance for a variety of reasons. Typically Haste isn’t as valuable of a stat as the other secondary stats. However, due to the fact that  Invoker’s Delight works when you use  Invoke Xuen, the White Tiger this simply amplifies our biggest burst window. This makes it the strongest legendary for all covenants in single target and a very strong one in burst AOE.

Moreover because  Invoke Xuen, the White Tiger has the same cooldown as Weapons of Order, it dramatically increases the potential power of  Weapons of Order and  Invoker’s Delight if you choose Kyrian. The increased haste further reduces the cooldown of  Fists of Fury and  Rising Sun Kick which increases the strength of the additional cooldown reduction provided by Blackout Kick during  Weapons of Order. This is synergy rarely seen in the Windwalker class, but one that pushes  Invoker’s Delight into the top spot, especially for single target. In multiple targets the synergy’s value isn’t as great, as you’ll use less  Blackout Kick in favor of more  Spinning Crane Kick.

 

Roll Out
  • Slot: Waist or Feet
  • Source: PvP Honor Vendor
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

Another legendary with primarily a PvP use rather than much in PvE. This doesn’t provide any DPS boost unless it saves your life.

 

General

Echo of Eonar
  • Slot: Waist, Wrist, or Finger
  • Source: Wild Hunt Rep (Revered)
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

While this could be useful, the fact that you cannot control it makes it very difficult to maximize the benefit of.

 

Judgment of the Arbiter
  • Slot: Wrist, Hands, or Finger
  • Source: Avowed Rep (Revered)
  • Overall: Great
  • Raiding: Great
  • Mythic+: Great

This legendary is incredibly strong if you know that someone else will be using it as well. Its the only one of the General Legendaries that is worth considering.

 

Maw Rattle
  • Slot: Legs, Feet, or Hands
  • Source: Undying Army Rep (Revered)
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

This will certainly get more use in places like Torghast and maybe in Mythic Plus, but there’s just no way to control it or guarantee it will happen when you need it.

 

Norgannon’s Sagacity
  • Slot: Legs, Feet, or Back
  • Source:  Court of Harvesters Rep (Revered)
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

You’re not going to cast spells that often, so its useless.

 

Sephuz’s Proclamation
  • Slot: Neck, Shoulder, or Chest
  • Source: PvP Honor Vendor
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

If you’re getting hit by crowd control in PvE, you’re messing up. Like its predecessor, this will get more strength in Mythic Plus than Raids, but since you can choose what legendary you pursue, its unlikely you’ll pursue this one with any immediacy.

 

Stable Phantasma Lure
  • Slot: Neck, Wrist, or Back
  • Source: Torghast Layer 6+
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

If you’re using this, you’re doing it to farm Phantasma, not for any other purpose.

 

Third Eye of the Jailer
  • Slot: Head, Shoulder, or Waist
  • Source: Ve’nari Rep
  • Overall: Bad 
  • Raiding: Bad
  • Mythic+: Bad

You’re unlikely to be killing things fast enough in Raid to use this well, and in Mythic Plus the pull will likely end by the time this gets to its maximum strength.

 

Vitality Sacrifice
  • Slot: Head, Shoulder, or Chest
  • Source: The Great Vault
  • Overall: Bad
  • Raiding: Bad
  • Mythic+: Bad

Everyone loves mechanics that require you to take damage to increase your output… right?