Advanced: Necrolord

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Welcome to PeakofSerenity’s Windwalker Monk PvE Necrolord Guide. This guide is designed to be a more in-depth look at the Necrolord Covenant. Navigate quickly to the section you need using the sidebar on the right.

For information on how the Covenants compare to each other, see the PvE Quick Guide.

This guide has been updated for Patch 9.0 and is regularly updated when discussion, theorycrafting, or testing yields new information.

Recommendations

If you are going Necrolord, you will prefer to use Bonesmith Heirmir due to the passive Agility that his base slot provides with Forgeborne ReveriesEmeni is also a reasonable option if you prefer.

Abilities

Class Ability

  Bonedust Brew: this is an interesting ability as it is the strongest of all Covenants in sustained AOE, but the weakest in Single Target, meaning that you’ll really be a specialist in one and not very strong in the other. This ability is at its strongest in Mythic Plus or fights where you have a bunch of targets to hit during its window, and may promote just spamming the heck out of  Spinning Crane Kick and ignoring Mastery, but that will take time to test and math out.

You’ll want to use this after you’ve already generated stacks for  Spinning Crane Kick and have Chi to use on  Spinning Crane Kick and  Fists of Fury.

 

Signature Ability

Fleshcraft. This is a 4 second channeled ability that provides a shield that is equal to 20% of your maximum health. If you are near a corpse, this shield is increased to 50%. This ability will be someone difficult to use since you have to channel for 4 seconds for the full benefit. For any telegraphed damage, you will generally have a cooldown being used, so the additional buff may not be needed. Also, because it is channeled, it cannot be used as an emergency button. This may see some situational use where you have the time to cast it before a damage event.

 

Soulbinds Quick Info

Ratings
  • Overall: Good
  • Raiding: Good
  • Mythic+: Good

 

Recommended Path

 

Ratings
  • Overall: Great
  • Raiding: Great
  • Mythic+: Great

 

Recommended Path

 

Ratings
  • Overall: Great
  • Raiding: Great
  • Mythic+: Great

 

Recommended Path

 

 

Soulbinds In-Depth

Conduit Slots
  • Guaranteed: 1x Endurance and 1x Potency
  • Choice 1: 1x Endurance OR 1x Potency OR 1x Finesse
  • Choice 2: 1x Endurance OR 1x Finesse

 

Soulbind Nodes

1. Volatile Solvent – Using Fleshcraft with nearby corpses consumes their essence completely, granting a benefit based on the creature’s type.

You’ll get some use out of this in Mythic+, but in raids with adds dying and then despawning, you won’t.

2. Ooz’s Frictionless Coating – When reduced below 50% health, Ooz courses over you, granting you a shield for 15% of your maximum health for 10 seconds. Can only occur once every 30 seconds.

A 15% shield can reduce a big chunk of incoming damage which is really useful on progression fights and in higher Mythic+ in which you drop below 50% quite often. It also allows you to more casually heal other people up while keeping your own health stable.

3. Travel with Bloop – While standing still, you build stacks of Bloop’s Wanderlust. At 5 stacks, you gain 10% increased movement speed for 2 minutes.

This is a really small movement buff, it’s not worth standing still to get this.

4. Plaguey’s Preemptive Strike – Your first attack or spell against an enemy increases your damage done to them by 10% for seconds. Can only be applied to one target at a time.

Seeing as in Mythic+ we tag mobs for Mystic Touch, this will proc instantly so you can’t really get a lot of use out of it on every target. In raid content it’s virtually useless as well.

5. Kevin’s Keyring – Once every 12 hours, allows you to open a lock that requires up to 60 Lockpicking skill. Every second you spend channeling Fleshcraft reduces this cooldown by 1 hour.

Mythic+ dungeons in Shadowlands have no lockpicking stuff so this would only be useful for lockboxes.

6. Plagueborn Cleansing Slime – Defeating enemies has a chance to spawn a Plagueborn Cleansing Slime, which improves your armor’s remaining durability.

Repair gold is easy to come by, so this is just flavour stuff really.

7. Ultimate Form – You are immune to crowd control and regenerate 2% health every second while channeling Fleshcraft. When you complete the channel, you’ll be immune to crowd control for 4 more seconds and regenerate 2% health every second during that time.

Really good for PvP to counter predictable enemy CC, can see some use in Mythic+ for that reason as well. In raids, this does nothing though and 8% health isn’t really that much.

Conduit Slots
  • Guaranteed: 1x Finesse and 1x Endurance
  • Choice 1: 1x Potency OR 1x Endurance
  • Choice 2: 1x Potency OR 1x Endurance OR 1x Finesse

 

Soulbind Nodes

1. Lead by ExampleBonedust Brew increases your Agility by 5% and nearby allies’ primary stat by 2% for 10 seconds. For each ally affected, gain 5% additional Agility, up to 15%.

You only need 2 allies near you to cap this at 15%. This is a really strong passive Agility bonus right when you use Bonedust Brew, so it’s affecting the healing caused by that as well. It has a tight range restriction, though, so using Bonedust Brew while in a clump of players is your best bet.

2. Emeni’s Magnificent SkinFleshcraft increases maximum health by 5% for 30 seconds.

5% is a really marginal amount. This won’t really make a difference.

3. Emeni’s Ambulatory FleshFleshcraft is channelable while moving.

This is some real nice utility for when you’re moving and you don’t have need for a shield coming up, or you suddenly need to move from a mechanic during your channel.

4. Cartilaginous Legs – After taking fall damage, the health lost will turn into a shield that lasts for 30 seconds.

Once again, useless if there’s no fight that involves fall damage. However, on fights that do, this will keep your effective health exactly the same and give you a chance to heal it up while other mechanics are happening.

5. Hearth Kidneystone – You may attune your Hearth Kidneystone to any resting location and return to it. This has a 12 hour cooldown which is reduced by 5 minutes for every killing blow you deliver.

Basically an extra Hearthstone for world content. Considering the scarcity of Flight Paths in some places, this might be quicker for travelling in some cases.

6. Gristled Toes – Movement speed is increased by 3% for every nearby enemy, up to 15%.

A minor movement speed increase which is mostly active in Mythic+. You won’t need this often.

7. Gnashing Chompers – Gain 3% Haste for 10 seconds after defeating an enemy, stacking up to 15%.

In Mythic+, where you mostly kill trash at the same time, this will only really be active towards the end of a trash pack. In raids, you won’t get a noticeable benefit from this.

8. Sulfuric Emission – When reduced below 20% health, you fear nearby enemies for 4.5 seconds. Can only occur once every 60 seconds.

Your tank is going to hate you if you run this in Mythic+. Thankfully, most adds in raids are immune to fear.

Conduit Slots
  • Guaranteed: 1x Finesse and 1x Endurance
  • Choice 1: 1x Potency OR 1x Endurance
  • Choice 2: 1x Potency OR 1x Endurance OR 1x Finesse

 

Soulbind Nodes

Forgeborne Reveries – When you die your armor continues to fight, allowing you to fight for 10 more seconds. During these 10 seconds your damage and healing are reduced by 50% and you are unhealable

This can help your raid get a teeny tiny bit further on progress attempts and possibly prevent full team wipes in Mythic+. Quite a solid Soulbind ability to have.

Resourceful Fleshcrafting – Defeating an enemy reduces the cooldown of Fleshcraft by 1 second.

In raids you won’t get any benefit from this and in Mythic+ it will be so tiny it will hardly be noticeable.

Serrated Spaulders – Inflicts 50% of your Attack Power in Shadow damage to enemies that attack you at melee range over 5 seconds.

Basically a permanent Thorns effect but in the form of damage over time. It will help you kill stuff a bit quicker in world content, but in Mythic+ and raids, where you shouldn’t have aggro at all, this won’t do much.

Runeforged Spurs – Your mounted movement speed is increased by 5% and increased by an additional 10% for 30 seconds when attacked. 

Woohoo, you can run past enemies while doing world quests a bit quicker! If you don’t get dazed, that is.

Bonesmith’s Satchel – You have a chance to obtain a satchel of a bonesmith’s preferred ore and gems when you kill an enemy that yields experience or honor.

Free materials = free gold.

Heirmir’s Arsenal: Gorestompers – Damaging or healing a target below 35% health grants you 35% increased movement speed for 5 seconds once you start moving. Can only occur once every minute.

A moderate speed boost, but it won’t occur that often. It would have to line up perfectly with mechanics to make this worth using. However, it does come with a Potency slot to get there.

Heirmir’s Arsenal: Marrowed Gemstone – After landing 10 critical strikes, you gain 18% increased Critical Strike chance for 10 seconds. Can only occur once every minute.

On average this will likely net you somewhere between 1.5% and 2% Critical Strike chance over a fight’s duration. It’s a nice bonus to have.

Heirmir’s Arsenal: Ravenous Pendant – Defeating an enemy restores 3% of your maximum health every 6 seconds, for 6 seconds, stacking up to 5 times. Adding a stack refreshes the duration.

You won’t really see a use for this in raids, but in Mythic+ this can be really strong. If you kill a pack of 5 mobs really close to each other this will heal you for 18% of your maximum health before you get to the next trash pack. This saves a bit of healing between trash packs which gives you more time to drink or allows you to start DPSing quicker once you get to the next pack.

 

Changes with Covenant

Rotation

The only rotational change when taking Necrolord is that you’ll want to prioritize using Bonedust Brew after you’ve already generated stacks for  Spinning Crane Kick and have Chi to use on  Spinning Crane Kick and  Fists of Fury.

 

Talents

There is no special changes in Talents that are prompted by taking Necrolord.

 

Gear

There is no special changes in Gearing that are prompted by taking Necrolord.