Mistweaver Ability Spotlight – Rising Mist

Another entry in the Mistweaver Ability Spotlight, the series where we go in-depth and talk about using specific abilities that are unique to Mistweavers. Today we will be looking at Rising Mist and the best way to use this talent.

What is Rising Mist?

Rising Mist is a talent on the tier 100 row that competes with Upwelling and Focused Thunder. Rising Mist makes it so that every time you press Rising Sun Kick, everyone with a HoT will get healed for 20% spell power and all Mistweaver specific HoTs will be extended by 4 seconds. If the target has many HoTs on them only one heal will happen but all HoTs will be extended.

In-Depth Look

So now that we know what Rising Mist is, how exactly do you use it? In this section we will deep dive into how it changes Mistweaver’s gameplay, how it stacks up against the other talents, any important breakpoints, and any changes to the essences we use.


By reading the talent, you will notice that all of its power lies around using Rising Sun Kick; which means you will want to hit it on cooldown and use Thunder Focus Tea on Rising Sun Kick as well. This will require you to be in melee much more than before, and might take a little bit of time to get used to. This will also make you feel more GCD-locked than normal, as you will almost always have something to cast (since Teaching Of the Monastery has the ability to reset Rising Sun Kick); meaning you will want to attempt to utilize it even more than you did before. You will want to make sure you never have 2 stacks of Renewing Mist, as then you’re missing out on total Renewing Mists and also potentially reducing the length of your Renewing Mists.

How It Stacks Up

This section is based off a mix of theorycrafting done by the monk community and testing on the PTR in the new raid. We are going to break this into four different areas of stacking up, HPS, DPS, skill, and fight requirement.


When it comes to raw HPS, Rising Mist is the talent that provides the most, as it in itself provides healing; by extending your healing-over-time events and therefore your Vivify cleave potential. In comparison, Focused Thunder is only one free Vivify every 30 seconds, which isn’t all that much. Upwelling lets you store bolts of Essence Font up to 18, but these bolts don’t move your HPS much since a lot of the time you don’t let the bolts stack up; and the extra HoT time is normally wasted as well. The winner: Rising Mist.


When it comes to DPS, Rising Mist is again the only talent that provides a proper synergy. Using it will result in a higher amount of DPS compared to taking Upwelling, which often reduces the time you have to DPS due to the extra long Essence Font channel. Focused Thunder can provide extra DPS via an extra Rising Sun Kick, but normally wouldn’t be used on that, thus not increasing your DPS either. The winner: Rising Mist.


When it comes to the skill required to make these talents shine, Rising Mist is at the top of the list. This is due to the fact it is the only one of the three talents that alter how you have to play Upwelling is just a case of hitting Essence Font (which you already do), and Focus Thunder simply gives you a second charge on a button you already press every 30 seconds. Another skill point is mana usage. Rising Mist is a mana-heavy playstyle where you are basically always spending mana. This is the opposite to Focused Thunder where you actually spend less mana due to a free Vivify every 30 seconds. Upwelling also reduces your mana usage during heavy damage burst as you will be channeling Essence Font longer, reducing the amount of time you have to hit other spells like Vivify. In this instance we have two winners; Upwelling and Focus Thunder, as they require the least skill to do their best.

Fight Requirement

Lastly we come to fight requirements, which are what the boss must allow you to do to make this talent effective. Rising Mist is really the outlier here since the other two are non-situational and work on any fight, where Rising Mist requires you to be able to be in melee for the majority. This might seem like something trivial but it is a very impactful factor, and means that the other two talents win again.


Overall, Rising Mist is the best talent when it comes to HPS and DPS but requires more skill and a fight that works well with it. If the fight is suitable (which most fights next tier seem to be), and you have the time to learn how to play this newer playstyle, then Rising Mist is king.


While Rising Sun Kick’s cooldown is reduced by haste there are no haste breakpoints for it, a many things could “break” these breakpoints such as but not limited to

  • Rising Sun Kick Resets (frome Teachings of the Monastery)
  • Restrictions on melee uptime
  • Having to cast other spells over Rising Sun Kick

What it does have instead is a more interesting breakpoint based on how many Renewing Mists we have out. If you have 5 active Renewing Mists, two casts of Vivify becomes more mana efficient and more healing for the cast time than Essence Font. This doesn’t mean Essence Font is dead if you have 5 Renewing Mists out though, as you need to move and heal then Essence Font is still your best spell.


This is a quick-fire section of how Rising Mist affects the Mistweaver specific traits. It does not affect all traits but this should clear up any misconceptions there might be.

  • Uplifted Spirits – Gains value due to more ReMs to cleave onto
  • Misty Peaks – Gains NO VALUE as it has set procs per minute unrelated to number of Renewing Mists out
  • Burst of Life – No interaction
  • Overflowing Mists – Gains NO VALUE as the buff for overflowing mist doesn’t extend with Enveloping Mist
  • Font of Life – Decrease in value due to fewer overall Essence Font bolts, as the extra healing does not affect Essence Font’s HoT
  • Secret Infusion – Increase in value due to casting Thunder Focus Tea on Rising Sun Kick and gaining large amounts of Versatility

So how do these changes affect the ranking of the traits? Not much. We still suggest using QuestionablyEpic Live to compare your Azerite, as it is up to date with the Rising Mist changes.


This is going to be another quick fire section followed up by an in depth look.



Out of the two majors Lucid Dreams wins by a good distance, but Worldvein Resonance can gain some good value if you can time it with raid damage and a ReM peak. We do NOT use Conflict and Strife with Rising Mist as they do somewhat different things. Rising Mist is about building ReMs and then dumping mana on Vivify and low, constant ticking damage, while Conflict and Strife is focused on one big 15 second burst of healing hitting NO healing buttons. This means you will almost always ReM cap, which reduces the amount of cleave you have for Vivify and number of HoTs out for Rising Mist to extend and heal from.

Out of the minors, you will always go Ever-Rising Tide and Conflict and Strife as these provide good mana and stat procs. This leaves the last two, Unwavering Ward and Well of Existence, which can be swapped out with each other depending on your loot luck and the fight. If you need corruption resistance to wear more corrupted gear or it is a stacked fight then Ward will win, but if neither of those are true the Well is your best bet.


Due to the fact you can extend Enveloping Mist by over 2 times its normal length, Mist Wrap gains a lot of value as the healing boost is extending over a longer period of time and allows you to better heal heavy single-target damage.
Mana Tea is taken over all others on the third row, as even though Lifecycles enables you to cast Enveloping Mists more, it is still built around the same idea of a target getting smashed by single target damage. We don’t take Spirit of the Crane here as the Rising Mist playstyle requires that you still cast a lot of healing spells, which kills many of the free GCDs you’d need to make it worth it.
On the fifth row the choice of Chi-ji or Jade is dependent on how much tank damage is happening. The other option, Refreshing Jade Wind requires too many GCDs on an already GCD-capped playstyle and makes the mana even tighter than before, so I wouldn’t recommend it.
Lastly on the 7th row you take, Rising Mist because how else are you gonna play it?


The only modification to your rotation is to make sure you include Rising Sun Kick as much as possible, and use Thunder Focus Tea on it too. You shouldn’t stop healing to fish for resets unless there is no damage to heal or there is so little that your HoTs can handle it. When you do fish for resets you should stack Teachings of the Monastery to 3 before using Blackout Kick, even though the reset chance caps at 2 stacks, stacking to 3 will do more damage. If you can’t reach 3 before you’re required to leave melee or start healing, you should just dump stacks at where you are.



Should I run Way Of the Crane with Rising Mist?

No. They might seem like they would be obvious to use together, but with Rising Mist a lot of the healing you do comes from Vivify. Introducing WotC to the mix reduces the amount of time you have to Vivify, and will also cause you to ReM cap if you’re not planning things out perfectly; which impacts Rising Mist’s healing.

Is it required to run Rising Mist?

No. You can still run the old Upwelling build just fine, but you will be less competitive.

Does Glory of the Dawn make Rising Mist trigger twice?

No. The extra kick from Glory of the Dawn has a different spell ID, so it will not trigger Rising Mist.

Is it worth it to fish for resets for Rising Sun Kick?

It is 100% worth fishing for resets if there is no damage to heal, or it is low enough for your cohealers to heal. You should always stack Teaching of the Monastery to 3 stacks before hitting Blackout Kick, as this gives the same reset chance as 2 Tiger Palm Blackout Kick Combos but this will do more damage, meaning the boss dies faster. More Rising Sun Kick is good.

You say there are no haste breakpoints, does that mean haste is still bad?

No, quite the opposite. Haste has moved up a good bit in value. Is it stronger than critical strike and versatility? Most likely not, but we still suggest that you get your stat weights from WowAnalyzer.

This is all well and good but I don’t raid; so how about Mythic Plus?

Rising Mist has a unique place in Mythic Plus as it allows for large ReM blankets for very long periods of time, but does require you to be in melee more often (which might not be possible due to affixes like Quaking). We will have more talents to play with in Mythic Plus for the tier 100 row, but this could be a very strong contender for certain weeks where you need more AoE healing rather than single-target.