As always, things on this page are subject to updates as we discover new things or things change.

 

Class Changes

Tiger Palm damage increased by 15%
Rising Sun Kick damage increased by 15%
Blackout Kick damage increased by 8%

These mean we do more ST damage, nothing else changes.

 

Other Changes

There aren’t any other functional changes. Many Embellishments received changes, so see below for that that means. Talents stay the same for now.

 

What To Do

Embellishments

We have two pretty much equal options here: double Shadowflame-Tempered Armor Patch, or  Slimy Expulsion Boots with a Toxified Armor Patch. They are simming essentially identically, with at most ~0.2% difference between them in any given situation. Which path you choose may end up depending on which one is easier or cheaper to get (we’ll see how rare the recipe drop is for Shadowflame), whether or not you have the Eranog ring (may give boots a slight edge if not), or just personal preference.

 

If you want to go the Shadowflame route: You’ll simply craft Shadowflame-Tempered Armor Patch onto any two pieces. A good first one is on the chest slot because of its high stat budget and the tier chest’s mediocre stats. The second can be wherever, bracers or belt are easy choices.

1. Shadowflame-Tempered Armor Patch on Chest

2. Shadowflame-Tempered Armor Patch on another slot, like Bracers or Belt

3. Any free slot with  Alchemical Flavor Pocket (does not count towards the 2 embellishment limit)

 

If you want to go the Toxic route: You should craft a Season 1 item with  Toxified Armor Patch ASAP before/as you use  Slimy Expulsion Boots. Common slots for this are belt or bracers. If you have  Seal of Diurna’s Chosen equipped then you can drop  Flaring Cowl as soon as you can enchant  Enchant Weapon – Shadowflame Wreathe onto your weapon.

1.   Slimy Expulsion Boots

2. Season 2 item with  Toxified Armor Patch on another slot, like Bracers or Belt

3. Season 2 item with  Alchemical Flavor Pocket (does not count towards the 2 embellishment limit)

As always, sim yourself to see exact numbers for your own character.

 

Tier

  • The tier from Aberrus is strong enough to use.
  • If you have the 2pc tier bonus then Rising Sun Kick gets used on CD in all scenarios and Spinning Crane Kick is only used if you have (1) Dance of Chi-Ji, (2) Bonedust Brew, or (3) nothing else to press and need something to continue mastery, then it’s used normally.
  • You may want to use the new 2pc with the old 2pc for a bit, sim your options to know for sure.
  • This is not strictly tier related and more of a consequence as our item level improves, but we’re now generally going to hold Serenity to sync up with Invoke Xuen, the White Tiger unless the remaining time in the fight means you will get an extra cast of Serenity by not waiting.

 

Weapons

 

Eranog and Annulet

 

 

Trinkets

 

Consumables