Windwalker PvE Guide

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This guide is designed to be the full guide for Windwalker with all the information you need. For more in-depth, advanced information follow the links to those pages in the “Further Reading” sections or in the “Advanced” section in the menu above.

This guide has been updated for The War Within Patch 11.0.5 and is regularly updated when discussion, theorycrafting, or testing yields new information.

Last Updated on December 2, 2024 @ 11:52 pm.

Talent Builds

There is a lot of flexibility with talents, so if you prefer a different setup or like to change a talent here or there then you can likely do that without dramatically lowering your damage. It’s a game, play what you’d like.

There is a lot of flexibility in what you can pick in the Monk Class Tree.

  • Green = Always Pick
  • Orange = Your Choice
  • Red = Never Pick

 

Right now Shado-Pan is the recommended Hero Talent setup for Raiding. Conduit of the Celestials can be used if you have Treacherous Transmitter and the fight benefits 90-second burst over 2-minute burst.

Shado-Pan

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Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzsMzgZmZMLzAAAAAAAAAAAAAWWGGxMDMDDLmZsNzMDz2wMYZmAAYbmZGzYmZbGAALLzyysNzMBBAA

Right now Shado-Pan is the recommended Hero Talent setup for Raiding. Conduit of the Celestials can be used if you have Treacherous Transmitter and the fight benefits 90-second burst over 2-minute burst.

Shado-Pan

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAYGzMYGzMzyMDMGAAAAAAAAAAAssMMiZGYGGWMzYbmZGmthZwyMBAwyMzwMzY2mBAwGA0sMLNzMzCA

 

Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAYGzMYGzMzyMDMGAAAAAAAAAAAssMMiZGYGGWMzYbmZGmthZwyMBAwyMzMmxY2mBAwyyssMbzMTQAAA

Right now Shado-Pan is the recommended Hero Talent setup for Mythic+. Conduit of the Celestials can be used if you have Treacherous Transmitter and the fight benefits 90-second burst over 2-minute burst.

Shado-Pan

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAYGzMYGzMMzMMzMAAAAAAAAAAAYZZYmYmhxMgFmx2MzMMbDzglZCAglxMMzMmlZAAsBANLzSzMzsAA

 

Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAYGzMYGzMMzMMzMAAAAAAAAAAAYZZYmYmhxMgFmx2MzMMbDzglZCAglxMjZMmlZAAssMLLz2MzEEAA

Play whatever you want, the difference is small and Delves are short.

Shado-Pan

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Conduit of the Celestials

Default Import: C0QAAAAAAAAAAAAAAAAAAAAAAMzYmBzYmZWmZgBAAAAAAAAAAAssMMTMzwYGwCzYbmZGmthZwyMBAwyMzMmxY2mBAwyyssMbzMTQAAA

Playing Shado-Pan by Kholer

 Shado-pan is generally considered the more passive hero talent tree, but that doesn’t mean it has zero gameplay interactions. The gameplay changes can be summarized in a massive increase in  Tiger Palm usage.  Flurry Strikes massively increases the value of  Tiger Palm and all the buffs ( Wisdom of the Wall Against All Odds) that stand behind  Flurry Strikes cause  Tiger Palm to become a very high DPET (Damage Per Execution Time) ability in secret.

Particularly  Wisdom of the Wall increases the priority of  Tiger Palm. While it is up, you will want to Energy cap as little as possible, even prioritizing  Tiger Palm over  Fists of Fury despite wasting Chi! While this buff is not active,  Tiger Palm still takes an increased priority over  Blackout Kicks that are not fully stacked by  Teachings of the Monastery, while wasting Chi. Overall this causes roughly 4.5 Chi to be wasted per minute, most of which occurring during  Ordered Elements or right after a  Storm, Earth, and Fire has ended.

 

Abilities

Instructions

Windwalkers generally prioritize our abilities by how much damage they do and the resources (Chi, energy, execution time) that they cost. There are a couple of general goals while playing Windwalker that should help with the bigger picture before diving into the priority lists below:

  • Manage Energy and Chi – Outside of big Haste cooldowns, Windwalker’s damage is restricted by how many resources we can generate and spend. This means that sitting at the Energy cap or generating more Chi than you have space for typically results in lost damage potential. Your focus is balancing having enough Chi for spenders and using  Blackout Kick just enough to prevent overcapping without using it too much and not having the Chi you need when a bigger spender becomes available.
    • During major cooldowns, you will often have more Energy and Chi than you can use due to the GCD and cooldowns of Chi spenders, making avoiding the caps less impactful, but still something to be aware of.
  • Keep Abilities on cooldown – With most of our Chi spenders having their own cooldowns, it is important to reduce the amount of time that these harder-hitting abilities are sitting off cooldown without being used. There will, inevitably, be overlaps where you’ll have to choose what to press based on the priority list. A key part of playing Windwalker recognizing that one of these situations is approaching and trying to have enough Chi for what you need to do.
  • React to procs – Windwalker has several procs that you’ll need to manage in order to maximize damage potential. The main ones are  Dance of Chi-Ji and  Blackout Kick!. Both of these can stack to 2 so that you don’t need to immediately use them. However, you will want to avoid risking overstacking, as that is lost damage potential. These procs can play an integral part in helping you balance your resources while still benefitting from  Mastery: Combo Strikes. They can also throw off what you were planning, so being able to react intelligently and quickly is important.
  • Do not break mastery. Simple as that, do not repeat the same ability twice in a row. For a full list of what counts for mastery, see here. There are currently no situations where it is worth it to break mastery as there have been in the past.

Following these rules is the largest part of playing Windwalker. You may notice that “always be casting” is not one of our core tenets, as you are only pressing something if it aligns with these rules (something comes off cooldown, you are close to capping energy, etc). This means that as a natural consequence of following these, you may not always fill every GCD. WINDWALKER IS A SPEC WITH NATURAL DOWNTIME. This is not an indication that you are playing incorrectly or that you need more Haste (which will not really affect this). To execute these rules in the most efficient way, follow the priorities below with the goal of never using something lower in the list if it will delay something higher in the list.

 

Cooldowns

As said above, the safest bet is to use things as close to their cooldown as possible. However, if you can use most cooldowns at the same time without losing a cast of them, you’ll get the most out of them. You can read more about it in this article by Talby.

  • Invoke Xuen, the White Tiger – Use on cooldown, pair it with other DPS cooldowns like  Storm, Earth, and Fire if delaying it will not lose you a cast throughout the fight. If you don’t know if it will or not, then use on cooldown as the safest strategy.
  • Storm, Earth, and Fire – Used close to on cooldown while lining up with other abilities and damage bonuses. Also useful to easily tag targets for increased  Spinning Crane Kick damage. Don’t sit on 2 charges, always have it recharging.
  • Touch of Death – Use when it can be triggered. If you are looking to really min/max, you can make sure to only use it when it will kill the target, as this can do a maximum of 100% of your HP as damage instead of the 35% it normally does to boss targets.
  • Touch of Karma – Although technically a defensive ability, it can provide offensive power. Best used as frequently as you can get as much damage absorbed as possible.

 

Priority Lists

The lists below assume you are doing what you need to do to avoid capping resources, avoid breaking your mastery and using above cooldowns appropriately.

“AOE” is considered to be 3 targets or more.

  1. Cast  Tiger Palm if <5 Chi AND about to cap energy
  2. Cast  Strike of the Windlord
  3. Cast  Whirling Dragon Punch
  4. Cast  Rising Sun Kick
  5. Cast  Fists of Fury
  6. Cast  Blackout Kick try not to overcap  Teachings of the Monastery
  7. Cast  Spinning Crane Kick with  Dance of Chi-Ji buff
  8. Cast  Chi Burst
  9. Cast  Crackling Jade Lightning try not to overcap  Last Emperor’s Capacitor stacks
  10. Cast  Blackout Kick
  1. Cast  Tiger Palm if <5 Chi AND about to cap energy
  2. Cast  Spinning Crane Kick with 2 stacks of  Dance of Chi-Ji buff to avoid overcapping
  3. Cast  Rising Sun Kick then  Whirling Dragon Punch
  4. Cast  Strike of the Windlord
  5. Cast  Crackling Jade Lightning (if talented into Last Emperor’s Capacitor)
    1. Try not to overcap  Last Emperor’s Capacitor stacks with  Power of the Thunder King
  6. Cast  Fists of Fury
  7. Cast  Rising Sun Kick with  Xuen’s Battlegear buff
  8. Cast Blackout Kick with 2 Stacks of Blackout Kick! when you are not close to cap chi
  9. Cast  Jadefire Stomp (if talented)
  10. Cast  Spinning Crane Kick
  11. Cast  Chi Burst
  12. Cast  Blackout Kick
  1. Cast  Tiger Palm if <5 Chi AND about to cap energy
  2. Cast  Spinning Crane Kick with 2 stacks of  Dance of Chi-Ji buff to avoid overcapping
  3. Cast  Rising Sun Kick then  Whirling Dragon Punch
  4. Cast  Strike of the Windlord
  5. Cast  Celestial Conduit
  6. Cast  Crackling Jade Lightning (if talented into Last Emperor’s Capacitor)
    1. Try not to overcap  Last Emperor’s Capacitor stacks with  Power of the Thunder King
  7. Cast  Fists of Fury
  8. Cast  Rising Sun Kick with  Xuen’s Battlegear buff
  9. Cast Blackout Kick with 2 Stacks of Blackout Kick! when you are not close to cap chi
  10. Cast  Jadefire Stomp (if talented)
  11. Cast  Spinning Crane Kick
  12. Cast  Chi Burst
  13. Cast  Blackout Kick
Playing Windwalker in Single Target by Kholer

Windwalker in The War Within has seen a major rework with plenty of new and reworked talents to move away from the playstyle of Dragonflight that largely revolved around reacting to procs. This means a return to old principles and an older playstyle of planning with a fresh look. The most important principle to keep in mind is efficiency. Most of our actions revolve around keeping our spenders on cooldown as much as possible ( Rising Sun Kick Fists of Fury Whirling Dragon Punch Strike of the Windlord). To achieve this we need to optimize our two resource pools, Chi and Energy.

To maximize our Chi production, we want to maximize our Energy spent and cap it as little as possible while not neglecting our spenders and procs ( Dance of Chi-Ji). This creates the natural rotation of weaving  Tiger Palm in between our spenders to ensure we have enough Chi available to us the moment a cooldown becomes ready. In Dragonflight, our procs suffered from this because they were not strong enough to break this synergy and we often overflowed and lost valuable procs which felt bad. In The War Within, all our procs can stack twice which massively helps this previous issue. This creates this natural flow of spender, spender,  Tiger Palm, spender/proc,  Tiger Palm etc. with procs being weaved in whenever we don’t have a  Tiger Palm or a spender available. However this causes our filler,  Blackout Kick, to take a backseat role. This is also partly due to it being very undertuned and doing very little damage at the moment. You can regularly find yourself overcapping  Teachings of the Monastery. While this is something you generally want to avoid, sometimes it will be unavoidable.

To ensure you are able to cast your spenders as they become available, it’s crucial that you maintain a high Chi average. The higher your average Chi, the easier it will be for you to cast more spenders, react to occasional  Rising Sun Kick procs and use your  Dance of Chi-Ji procs without wasting Energy. On the contrary, regularly dropping to low Chi creates a death cycle where you are sometimes forced to use  Blackout Kick more than you want, to just to maintain  Hit Combo, further using more Chi on bad casts and ending up using  Rising Sun Kick and  Fists of Fury less overall.

A small note on cooldown usage: As always, you want to keep at least one  Storm, Earth, and Fire stack for  Invoke Xuen, the White Tiger. The second charge you have available to you from starting combat can be used in a variety of ways, to combine with raid mechanics (additional add spawns), temporary damage increases, or if you find yourself in a shortage of resources.  Ordered Elements will then aid in stabilizing your resource situation. When using these excessive  Storm, Earth, and Fire, make sure  Rising Sun Kick is on cooldown because it will be reset by  Ordered Elements.

 

Openers

Use these ability orders to start pulls, these may change frequently over time. If you are starting a pull with more Chi, such as in M+, then simply skip the steps that get you to the necessary Chi level. See the Trinkets section further down for how on use trinkets may change your opener.

 

Ability Usage Notes

  • Blackout Kick – Generally used between other abilities to “dump” excess resources.
  • Blackout Kick! (Free Proc) – Used before you would potentially overcap on procs (you can hold 2 at a time).
  • Hit Combo and Mastery – Generally, any ability that directly deals damage both benefits from and continues Mastery and  Hit Combo, as well as a few that don’t directly deal damage. For a full list, see here. Currently, there are no cases where we want to break Mastery that would outweigh its damage bonus.
  • Dance of Chi-Ji – Simply use the proc on  Spinning Crane Kick (according to priority, and even in single target) and spend it quickly enough to avoid overcapping on procs (you can hold 2 at a time).
  • Spinning Crane Kick – With The War Within, Spinning Crane Kick‘s channel can be interrupted by something else, so you will want to use a macro like the “Don’t Clip” one posted below, to avoid clipping it.
  • Strike of the Windlord – Use on cooldown unless a damage amplifier is happening in the near future (5 seconds at max)

 

Gearing

Stats

Agility > Haste >> Versatility = Critical Strike = Mastery

Stat priority can and will change for your character depending on your current gear and stats. Stat weights are largely an outdated thought. Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

Embellishments

  1. 1H weapon with Darkmoon Sigil: Ascension Darkmoon Sigil: Ascension. Keep in Off Hand slot if lower item-level than your other weapon.
  2. Any piece of equipment made with Writhing Armor Banding Writhing Armor Banding . Prioritize your lowest Agility non-tier slot like Wrists
  3. Overclocked Idea Generator if Helm is your non-tier slot
  4. Your lowest item level slot

Because Embellishments may see some changes and balancing, it is advised that you wait as long as possible before crafting with Spark of Omens Spark of Omens and double check in the #wind-announce and #wind-resources-faqs channels of the Monk Discord, Peak of Serenity before putting in any crafting orders. this will hopefully save you an potential recrafting.

Weapons and 1H vs 2H

You can expect dual wielding to be slightly better than 2H weapons in early contents of each expansion. In later contents 2H weapons will slowly out scale dual wielding usually. This assumes equal item levels and no special effects.

For specific situations or item level gaps, sim your character’s options with Raidbot’s Top Gear Tool.

 

Gems

Use Raidbot’s Top Gear Tool for the most specific and accurate results for your character. In general, it will usually follow the stat priority above.

A special note: Don’t forget you can use Magnificent Jeweler’s Setting to put up extra slots on rings and necklaces!

 

Enchants

 

Trinkets

We have a lot of strong trinkets that perform similarly at the moment, so as always, sim your options to see what’s best for you in particular.

“Best-in-Slot”

Sim the gear you have through Top Gear. If you’re looking for what gear to aim for, use Droptimizer.

 

 

Miscellaneous

Consumables

 

Racials

Currently, all races sim within a small range of each other and reshuffle constantly. Other than that, pick whatever race you prefer.

 

Professions

Professions have no bearing on your ability to perform your role. Pick whatever will make your playing time easier and more enjoyable. As a starting point, many players take Engineering and/or Alchemy for some small perks.

WeakAuras

WeakAuras are ways to show things on your screen in a customized and personalized way. The best WeakAuras are the ones that you set up for yourself specific to your style and needs. However, many people have already made ones for themselves to share, so check them out and use them as bases to customize your own.

WAGO.IO

No WeakAuras are “required” but some are very useful:

  • Babylonius’s WeakAura Suite – WeakAura group created by Babylonius (author of this guide), aimed at having all you need to play Windwalker.
  • Last Ability Tracker – Tracks the last ability you used in order to minimize mistakes with Mastery. Turns red when a mistake is made, turns blue when an ability is dodged, parried, or misses.
  • Jeremy’s Magic Rotation Helper – Works similar to Hekili, but uses dynamically updating math to tell you what to press.
  • Mark of the Crane Stacks – Tracks the amount of Mark of the Crane debuffs you have out.
  • Diffuse Magic – Gives you a warning when you have a debuff on you that can be dispelled or reflected using Diffuse Magic in Mythic/Mythic+ dungeons.

Here are some additional Plater things

Macros

Don’t Clip Things

#showtooltip Tiger Palm
/stopmacro [channeling:Fists of Fury]
/stopmacro [channeling:Crackling Jade Lightning]
/stopmacro [channeling:Spinning Crane Kick]
/cast Tiger Palm

Change  Tiger Palm to whatever ability you want. This macro prevents you from cancelling the channel of  Fists of Fury Crackling Jade Lightning, and  Spinning Crane Kick early and missing a tick of damage. It is recommended to use this on your main rotational abilities as its very very unlikely that we’ll look to cancel these abilities. If, for whatever reason, you want to be able to cancel one or all of these abilities, simply omit that line from the macro.

 

Burst Macro

#showtooltip Storm, Earth, and Fire
/use [pet]13
/use [mod:shift,pet]item:212971
/use [mod:shift,pet]item:212265
/cast Storm, Earth, and Fire

This Macro uses your on-use stat trinket and potions in the correct order to allow your Storm, Earth, and Fire Clones to be affected by the stat buffs as well. However, this macro has a few nuances you need to adjust for your personal use, so here is an explanation for all lines and how to change them appropriately.
/use [pet]13
This line uses your trinket in slot 13 whenever you have an active pet. For Windwalker the only active pet that triggers this condition is a summoned Xuen from Invoke Xuen, the White Tiger. If you have your on-use stat trinket on slot 14 you need to adjust this line. If you don’t use a trinket that should be used that close between Xuen and SEF or don’t have one (example for the first would be a trinket like Treacherous Transmitter) you should delete this line to make sure you don’t accidentally misuse the trinket you have.
/use [mod:shift,pet]item:212971
/use [mod:shift,pet]item:212265
Those two lines allow you to use less binds by using a shift modifier to pop your potion at the same time as your trinket, right before your Storm, Earth, and Fire Clones appear. The used IDs are the Fleeting Tempered Potion and the normal Tempered Potion, both at rank 3. By using this order given in the macro, you will first use your existing Fleeting Potions before starting to use your personal property. If you use rank 2 or even rank 1 potions, you can add those lines by using the same format with the IDs you can find on wowhead. If you want to use different modifiers, you can also replace shift by ctrl or alt or even get rid of it fully. Just be aware that you may end up consuming all your precious potions in content you may not want to use them for if you remove the modifier condition.

 

Focus Cast Macros

Windwalker has a number of spells you may want to target using the /Focus targetting option. You can replace the sample text in the macro below with spells such as  Spear Hand Strike Paralysis, or  Detox depending on your preference:

#showtooltip
/cast [@focus,exists] Sample Text

 

Mouseover Macros

In some cases being able to cast spells/heals on targets without having to switch targets is extremely useful. You can use the following macro to make the desired spell cast on the target you are currently mousing over instead of your active target. Replace the sample text with the desired spell name:

#showtooltip
/cast [@mouseover] Sample Text

 

Ring of Peace Placement

The following two macros will place  Ring of Peace without having to use a targeting circle to do so The first will place if at your feet when pressed immediately:

#showtooltip
/cast [@player] Ring of Peace

And this will place it where your cursor is currently targeting:

#showtooltip
/cast [@cursor] Ring of Peace

 

Shared Buttons

If you’d like for two talents to be on the same keybinding and change whether or not you know one of them, then use this:

#showtooltip
/cast [known:Chi Burst] Chi Burst;
/cast [known:Chi Wave] Chi Wave;

or this:

#showtooltip

/cast [known:137639] Storm, Earth, and Fire;

/cast [known:152173] Serenity;

Simply change out the ability so it looks like this: /cast [known: Talent A] Talent A; Talent B

You can either use the spell name in the known condition or the spell ID (which you need addons to see in your UI), but spell names with commas such as “Storm, Earth, and Fire” or “Invoke Xuen, the White Tiger” cannot be used and will require the id.

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