Yes… I reused the previous header, its just still applicable. To stem the tide of questions, here’s what you need to know about Windwalker in 9.0.5. I’ll update this page as things get changed, if they do.
Invoke Xuen, the White Tiger is now vulnerable to Hibernate, Polymorph and Fear crowd-control effects.
Touch of Death is now affected by Mastery: Combo Strikes.
Fixed an issue that caused Storm, Earth, and Fire’s cast to sometimes break nearby enemies’ Stealth.
Fixed an issue that caused Invoke Xuen, the White Tiger to be able to target enemies in Stealth.
Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.
What They Mean
There will be damage loss. I talked about it in my last article, and its likely not to be as bad as I mathed it to be, but there will still be damage loss.
Mark of the Crane
You won’t be able to maintain your stacks of Mark of the Crane between packs, you’ll have to rebuild them at the start of pulls.
We’re not changing Covenants. Kyrian will still be the recommended go-to Covenant. There are tons of memes and ideas out there about other ideas, but they’ll take weeks to sort through and test, so Kyrian is still the best.
ST vs AOE
With the fact that you will have more Mark of the Crane stacks than you have targets becoming a lot more rare, this shifts when you switch to the AOE priority. With this change it looks like this:
Fists of Fury Clipping
There’s almost no change to how we handle Weapons of Order and Fists of Fury. From now on, whenever you are inside Weapons of Order (regardless of Storm, Earth, and Fire) you’ll change what you do based on how much haste that you have.
- If you have 50% haste or higher then you’ll full channel Fists of Fury when inside Weapons of Order using a sequence like this:
- If you have less than 50% haste then you only cast Fists of Fury to enable Whirling Dragon Punch clipping it with the next GCD; using a sequence like this:
- If there are at least 3 targets then you only cast Fists of Fury to enable Whirling Dragon Punch clipping it with the next GCD and focus on getting out as many Spinning Crane Kick as you can, just like you do now.
As you can expect there are some bugs still around:
- FIXED –
Storm, Earth, and Fire does nothing unless you fixate them. This is fine for single targets or when you can tag targets yourself, but cuts down on a BIG benefit for them.
- FIXED –
Mark of the Crane does not increase the damage of Spinning Crane Kick at all. It literally has no point in its existence right now. However, Calculated Strikes still does, which strangely enough keeps the above recommendations correct, it just lessens the strength.
- FIXED –
You CAN actually maintain 6 stacks nearly indefinitely by stacking to 6 then getting summoned into the dungeon, raid, whatever. The load screen “saves” them and allows you to maintain 6 stacks nearly automatically even in single target. Its a bit more complicated than that, but if you’re degenerate enough to try and use this then you’re degenerate enough to figure out its limitations. These current bugs are quite large, but also noticeable and likely to be fixed. Woe be to us NA Beta Testers.